There are multiple ways to beat Midway. The most ludicrously obvious and simplistic - and thus the easiest - is to sink all four carriers, one of which is the Enterprise. This becomes increasingly difficult as you arrive at Midway, because the carriers' defences ensure you have to engage them in succession. You might have one hit them and be out of the fight, with that carrier in good health, but are forced to hit the next one first, and so on.
This section covers the carriers, and the invasion of Midway. It's a game about vignettes rather than the sort of grand narrative that some of these eastern-based games are wont to offer. There are no new map generation tools in this version, and any new map is an OOB provided by the developer.
The game is pretty good. It also has some subtle, meaningful narrative elements that make you care. The bomber squadron is no more: players no longer have the option of refueling, but they do have the option of deselecting any mission and skipping it. And for that, the game is kind, letting players who don't care about the historical accuracy go off on their own. There are areas where Battlestations: Midway breaks the mold; a few mission objectives are needlessly difficult, requiring players to repeat battles they've already fought. The AI, as is par for the course for many Ubisoft games, is particularly terrible. Sometimes I felt like I was attacking the same map over and over again.
Playing Battlestations: Midway as an NTSC-era gamer I found it kind of an absolute mess. The map seems to be designed around the NTSC hardware release and the Japanese version, and the Japanese release has more features -- some of which make for a better experience. The Japanese hardware of course, has the D-pad, not the four way. There's no backwards button, so the D-pad does double duty, but no left shoulder buttons. It's all handled by the trigger buttons and the y button, so forget about the three face buttons and the X button. Navigating the menus is a headache as, unfortunately, the game is not cross-platform compatible with the PS3 and Xbox 360 versions. I had a ton of trouble navigating the menus because the PS3 and Xbox controllers have different button combinations that aren't supported by the D-pad on the PC version. I recommend only using an Xbox controller with this game if you want to play on the PS3 because in order for you to get around, you have to use the analogue stick on the xbox controller. One of the best features in the Japanese release is the ability to save a game and continue it on different days. In addition to this, there is also a Replay function that will record both of your A.I. and the gameplay at that time. This feature is sorely missed on the PS3 and Xbox versions. Where the PC and PS3 versions have a multi-player battle option, the Xbox version is the only version of this game that has this feature. At least on the 360, this game is priced fairly close to Dune 2000: Battle for Arrakis for its relative quality. For $60, you'll be able to fly a fighter plane to the Tunguska explosion site. Not to mention getting to take a shot at the flying Fortress. 3d9ccd7d82